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I tested DLSS 4.5 Dynamic Multi Frame Generation: It’s not just AI trickery, it’s Nvidia’s cheat code for 4K 240Hz and a true console killer

Nvidia has just dropped DLSS 4.5 Dynamic Multi Frame Generation and I’ve been testing it for the past week. This takes the idea of multi-frame generation and adds automation to it, so AI only generates the frames you need rather than going over the top, and in my time using it, Team Green has created a far smoother experience with lower latency because of it.

It’s a better balance of making sure your GPU’s raw rendering skills and AI trickery work hand-in-hand to deliver more consistently stable gameplay. But while you’ll hear a lot about this being big for 4K 240Hz monitors, I found that this is the missing piece to using your PC as a games console replacement — a dream I’ve had for years. Let me explain.

What is Dynamic Multi Frame Generation?

(Image credit: Nvidia)

Up until now, Nvidia has dabbled in Multi-Frame Generation — you can think of this like the manual transmission in a car. Each gear has its benefits for more speed, but if you slow down at these higher gears, it’s hard to get back up to speed. This can be felt in the form of latency if you poorly optimize your game from the jump.

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Digit

Digit is a versatile content creator with expertise in Health, Technology, Movies, and News. With over 7 years of experience, he delivers well-researched, engaging, and insightful articles that inform and entertain readers. Passionate about keeping his audience updated with accurate and relevant information, Digit combines factual reporting with actionable insights. Follow his latest updates and analyses on DigitPatrox.
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