Frame
-
Blog
GitHub projects targeted with malicious commits to frame researcher
GitHub projects have been targeted with malicious commits and pull requests, in an attempt to inject backdoors into these projects. Most recently, the GitHub repository of Exo Labs, an AI and machine learning startup, was targeted in the attack, which has left many wondering about the attacker’s true intentions. ‘Innocent looking PR’ caught injecting backdoor On Tuesday, Alex Cheema, co-founder of EXO Labs warned everyone…
Read More » -
Blog
Input Lag vs. Frame Rate Drops: Whats the Difference, and How to Handle Each?
Input lag and frame drops are two performance issues in games that some players get mixed up. However, while there’s some overlap, these are two completely different issues and understanding what they are and how they differ is an important step towards making your games run better. Source link
Read More » -
Blog
60 FPS Is No Longer Enough, so I’m Turning to Frame Generation
Key Takeaways The games industry is moving towards a new standard of 60 FPS due to technological advancements made in upscaling technology. Many gamers decide to prioritize higher FPS over graphical fidelity for a smoother, more responsive, and potentially more immersive experience. Frame generation tech can double frame rates for smoother performance without skyrocketing hardware requirements, but the technology needs…
Read More »